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Benefits Not Features and Benefits for All and Everyone ! the Probability and Likeylood on Conspiricies Succeeding ?

My current view on conspiracies would be that they are often impeded from succeeding be the sheer amount of human incompetence found naturally inherent in the DNA of any large amount of them.

Conspiracies rely on such a large amount of competent, disciplined and vastly skilled warriors that are waging a battle towards the unknowing “us”, the ever knowing “them” determined to undermine out freedoms, liberty,happiness and vital  essence.

And we as very perceptive vision to be able to draw the distinction between us , them and we. We recognize that many forces are in play, multiple random entities are at work that make the knowing of the distinction and separation between classes and categories on such matters is irrelevant

Because the overriding factor is still going to the inherit incompetence found within all these categorizations.

All we can do is present the most accurate and precise interpretation of what we envision as the inherit good ,enlightening and beneficial manner to all and every categorizations to bring the most benefit and value to all parties on any scale of interaction.

Benefits not features and benefits for all and everyone !

The Art of Lucha Libre

When you think of professional wrestling, the first word to come to mind probably isn’t art. But the artists featured in a new show at Gallery Bink in Portland would say otherwise.
Their exhibit Viva Lucha pays homage to the colorful masks and high-energy acrobatics of Lucha Libre Mexican wrestling.

Also make sure to check out some of the pieces from the exhibition here!

Link: The Art of Lucha Libre

Star Wars: A Religious Perspective

A nice , easy reading article !

Star Wars has been known to inspire a zeal among its fans not unlike what is experienced by deeply devout religious practitioners who quote scripture from memory and meditate on its hidden meanings. For an old and new generation of fans, Star Wars has become more than a cultural icon that evokes universal recognition around the world. These films have also become the modern means for a religious experience on a scale no less significant than that traditionally found in temples, churches, shrines and mosques.

Link: Star Wars: A Religious Perspective

The Jedi Force as Religion – Faith in Star Wars

An interesting article comparing the force and Jedi “religion to a slew of others making note of similarities , synchronicities and coincidences .

An example from the Buddhist section :

The Jedi (who dress as monks crossed with Samurai and live in a “Monastery” or “Temple” where they lead celibate lives…apparently, from what one tells from the previews for the second Film) remind me of nothing less than certain Buddhist warrior monk sects, such as the Shaolin.

Link: The Jedi Force as Religion – Faith in Star Wars

Bloxorz

Bloxorz is a simple idea for a puzzle game that is beautifully executed. The objective is to tumble a rectangular block through each stage and deposit it into the square hole at the end. Using a series of bridge-opening switches, teleporters, and block-splitting switches, solve the puzzle each stage presents to move on to the next of the game’s 33 levels.

Link: Bloxorz

Sun City Girls – Cloaven Theater Extract

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… an extract from the VHS Sun City Girls Live At Cloaven Theater… (Charles Gocher passed away on February 19th, 2007 in Seattle from a long battle with cancer at the age of 54)

Link: Sun City Girls – Cloaven Theater Extract

Yoko Ruta

Weird little platform game …

In order to pass the each level
you have to get the key and open
the door with the help of it (The Key).

Link: Yoko Ruta

Third Eye Staring Contest: Rick Bishop Interview

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They came from the midsection of the country, Michigan specifically, but publicly surfaced from the inter-region where the parched desert gives way to massive concrete footings and other modern conveniences (a.k.a. Phoenix). Two brothers and a friend who alternately baffled, outraged, humored, and entertained audiences and record buyers, often in the context of a single song. Unfamiliar frameworks can be a tricky landscape for the uninitiated; on the surface, the concept of the square root of a negative number seems both impossible and utterly useless, but as all first-year EE majors know, it is essential for even basic electronic circuit analysis. Similar hidden qualities and postulates run rampant throughout the Sun City Girls oeuvre, both as a group and through solo ventures. Between scatological guerilla street theater, honest portrayals of North African, Middle Eastern, and pan-Asian ethnic musics, or simple acoustic instrumentals of heart-stopping beauty, the trio of Rick and Alan Bishop and Charles Gocher never stop in one place for too long, constantly reinventing their scope of musical creation. Considering that over fifteen years have been consumed by these endeavors with barely a nod from the masses, it’s apparent that these three are painfully deserving of the few plaudits thrown their way. Then again, the labels they’ve recorded on (Placebo, Majora, Abduction) aren’t exactly renowned for their relentless publicity machines, and coupled with the extremely infrequent live shows, you’ve got a situation where concrete information remains scarce. Recently, courtesy of Dean Blackwood and John Fahey’s stellar Revenant label, Rick put together a stunning solo debut comprised mostly of solo acoustic guitar explorations, neatly bisected by a stark, drama-laden piano piece. In many ways it’s a logical extension of his work with The Sun City Girls; in other ways it’s a new frontier waiting to be mapped. The Q & A session that follows is my attempt to shine a penlight at the inky darkness that surrounds Rick and the Sun City Girls’ mystique.

Link: Third Eye Staring Contest: Rick Bishop interview

Boomshine

How to play:
Start a chain reaction.
Try to explode as many dots as needed to pass a level.

Link: Boomshine

Classic Arcade Game QBert

This game is an absolute classic .

From Wikipedia :

Q*bert is a 1982 arcade game from Gottlieb, created by Warren Davis and Jeff Lee. It features a main character of the same name. Q*bert was one of the most famous faces of the Golden age of arcade games and also one of the most bizarre. It is well known for its playability, humor, and non-violent nature. The character is a furry orange orb with two eyes, two feet and one long snout.

Link: Classic Arcade Game QBert