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1-27-11 Brian Wilson (San Francisco Giants) Plays Hilarious Minute 2 Win It Game on Lopez Tonight

Asva – a Game in Hell, Hard Work in Heaven

Full song,enjoy! www.myspace.com Asva is a drone-rock supergroup spreading a contagious disease of creative music. Formed in 2003 in Seattle, Washington. This band is a collaboration between members of Mr. Bungle, Secret Chiefs 3, Sunn O))), and Burning Witch. Their music unleashes a legion of doom music using minimal percussion, droning guitars, and dark poetry. Asva have successfully integrated intimate electroacoustic sounds with a natural progression in drone rock music. Their epic compositions surround the listener with shimmering sonic energy, sub-harmonic tones, and low-end vibrations. Asva breathe new life into a sonic dimension, creating an atmosphere with haunting notes capable of sending a sudden chill through the listener’s ear. Asva also amplify ambience through delicate drones and visceral vocals in their world of minimalist music. Asva’s track titles are encrypted in a Cyrillic alphabet, and heavily influenced by the writings of Russian futurists like Aleksei Kruchenykh, Elena Guro, and Vasily Kemensky. Asva is blowing through town and taking the drone rock medium to new lows. Not your average “doom” band, Asva’s saddlebags are filled with wooden chapel organs and subharmonic drones. Their packs are stuffed with electroacoustic sensibilities and hand-scribbled laments to the alchemical stars – they rode through walls of electrostatic fuzz to toll the mission bell on this side of the firmament – then they smashed your piano to splinters just for the sound it

Buckminster Fuller – World Game Synergy Anticapato

A one hour conversations with renowned “Comprehensivist” Polymath Buckminter Fuller at his “World Game” offices in Philadelphia. Much time is given to asserting his “synergetic” major premise that in terms of mankinds collective technological augmented advancement through time we had reached a point – in terms of our collective capability to provide “life support” to the people of “Spaceship Earth” – within a correct assumption there were more “haves” than “have nots” for the first time in human history and that by utilizing “Anticipatory Design Science” we could beginning serious modeling the premise we had transcended material scarcity and we had reached that “Critical Point” in the year 1970.

Top 10 Soundtracks Created on the Amiga

Back in the early days of the computer game industry, the music, as well as everything else, had to be painstakingly programmed in by hand. Getting the music to sound anything like a real tune was hard enough, but getting the instruments to sound anywhere near authentic was almost impossible. Thankfully, as the 80’s turned into the 90’s, machines got bigger and better, and with a lot more resources to not only incorporate music, but to make a half decent job of reproducing the instruments as well.

At the time, the market leader in game music quality was the Commodore 64; which had three whole audio channels to play around with; while rivals Spectrum, Atari, Amstrad and PC had to make do with single channel ‘plinky-plonky’ music and sound effects. Then along came the Commodore Amiga (and thanks to stolen blueprints, the Atari ST), with new 16-bit technology, and up to 8 available audio channels to mix down to high quality stereo. In addition, the Amiga (and ST) were fully MIDI compatible; which essentially meant that a computer and a synthesizer would be linked directly to each other at last. It wasn’t long before the seasoned hacks of game audio realised the possibilities of this new solution, and began to experiment.

These are some of the most memorable theme tunes to come out of that five year period, before the CD brought studio sound to the world of gaming. Note: Due to the limitations of the Youtube media available, some of these soundtracks are cut short, are of poor quality, or do not represent the game graphics to their fullest or most fluid. This is the first of two lists which will eventually comprise the 20 best.

Link: Top 10 Soundtracks Created On The Amiga.

So You Want to Go Retro

Who hasn’t stopped playing these games anyway ?

In a day and age where 3D game graphics are becoming more like the real thing, AI more cunning and complex, and modes and genres more diverse and rich with dynamic gameplay, it may seem odd that interest for classics from up to four decades ago can still exist, and not always just with those who were alive to enjoy the originals either. As anyone who has fired up an old time game perhaps from their childhood would know, it isn’t about the primitive 2D graphics, the systematic and predictable AI or the basic genres and modes that were on offer, it is about simpler times when games felt more like games and less like cash cows – times when gameplay had to be king because graphics weren’t advanced enough to be a major selling point and distract attention away from elements like shoddy level design and lackluster innovation.

Link: So you want to go retro

The 10 Most Kick-Ass Video Game Weapons

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Stolen from a goomba, the Kuribo shoe allows Mario and Luigi to crush just about anything. Its even tough enough to cruise the tops of black piranha plants; it renders the plumber brothers nearly invincible. Its only available in a single level in the entire game, but thats because “the boot” would cause even Bowser to vomit his own heart and watch hopelessly as the boot stomped into a puddle of blood and bile.

Link: The 10 Most Kick-Ass Video Game Weapons

Mario: Game Over

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Link: Mario: Game Over

Sphere

Puzzle game where the goal is too escape from the room.

Link: Sphere

Derren Brown – Envelope Game

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Link: Derren Brown – Envelope Game

The Atari Landfill Revealed

Here is a story that occurred many moons ago. It involves millions of dollars , millions of small black boxes, an alien and a landfill in new mexico.

This story starts at the start of the great video game crash, where the market was bombed with countless pieces of crap games (like when Atari released the shit pile that was E.T and paid 22 million dollars for the rights to do so). This all starts with the urban legend that has haunted geeks and dumbfounded classic video game fans; these are the events of September 25th, 1983 in little town in New Mexico.

What now has become stuff of urban legend (and many people doubting the event even happened), Atari Inc. sent a reported 10 to 20 semi trucks loaded to brim with unsold/returned Atari game carts, unsold Atari consoles, and countless other related hardware from it’s El Paso warehouse. Where was it’s destination? The answer, Alamogordo, New Mexico. Where as the story goes, the trucks were emptied into the local landfill and the Atari materials had concrete poured on top of them. Where they remain buried to this day.

Link: The Atari Landfill Revealed